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How to play

Throw the best party.Wreck everyone else's.

Everything you need to start a round, in the order you'll actually need it. Read the first two sections and you can start playing.

2–5Players
8+Ages
30–45Minutes
The Kuya Card

The goal

Collect nine cards. Three of each.

Your collection sits face up in front of you where everyone can see it — and target it. Build all three categories before anyone else does.

Kare-Kare food card
Food3 FoodThe dishes on the table. Kare-kare, lumpia, sisig, halo-halo.
Ninang the Nurse guest card
Guest3 FamilyThe people who show up. Ninang, Ate, Tita, Ninong.
Barrel Man fun card
Fun3 FunThe mood. Barrel man, parol, pabitin, the mahjong table.

Get all nine and shout “Salo-Salo!”

One catch An Unexpected Guest sitting in your collection does not count toward your three Family cards. You have to remove them, or welcome them in with a Kapwa card.

Setup

Four steps and you're playing.

Pull the Chamba cards out

Set the Chamba! cards aside before you shuffle. They trigger the moment they're drawn, so nobody should start the game holding one.

Shuffle and deal three to each player

Once everyone has their hand, shuffle the Chamba cards back into the remaining deck.

Build the table

Put the deck in the middle as the draw pile, with room for two discard piles:

  • Regular discard — on one side. This gets reshuffled when the draw pile runs out.
  • One-time-use discard — on the other side. Cards marked with a red “1” in the corner go here and never come back.

Oldest player goes first

Respect the hierarchy. Play passes to the left.

Your turn

Draw one. Play one. Pass.

You start your turn with three cards and end it with three cards. That's the rhythm of the whole game.

DrawTake one card from the draw pile. You now have four in hand. If you played a counter out of turn earlier, top back up to three first.
PlayAdd a Food, Family, or Fun card to your collection. Or play an Action, Sabotage, or Kultura card at somebody. Or discard if you'd rather not.
PassEnd with three cards in hand. Next player goes.

Counter cards break this rhythm — you can play those any time, even on someone else's turn.

Card types

Six kinds of card, and what each one does to the table.

CollectionFood, Family, and Fun. These build your party — and some Guest cards do something the moment you play them.
ActionTake, swap, or force a discard. Hingi, Agaw, Palit, Tampuhan. Played on your turn at a specific player.
SabotageDisrupt someone directly, or hit the whole table with a Sabotage Event.
KulturaFilipino values as mechanics. They bend the rules in ways nothing else can.
CounterDefense. Playable the instant something targets you, even off-turn.
Chamba!Bad luck. Usually triggers the moment you draw it and only hurts you — but an Unexpected Guest Chamba gets played at someone else.
Tita's Tea sabotage card
Sabotage

Tita’s Tea

Tita has the latest scoop and nobody's safe. Target a player and they discard one Guest card.

Most Sabotage cards work like this: pick a person, do the damage, then the card goes to the regular discard pile.

High Blood chamba card
Chamba!

High Blood

You drew it, you deal with it. The stress catches up and you lose a Guest card on the spot.

Most Chamba fire when drawn and only affect the person holding them — unless Ninang the Nurse is already in your collection, in which case health-related Chamba slides right off you. The exception is an Unexpected Guest, which you play at somebody.

Sabotage Events hit everybody Bagyo — whoever plays it names the category, and every player at the table loses that category, including the person who played it. Filipino Time — no Guest cards can be played for two rounds. Brownout — no Fun cards for two rounds. Keep the card visible on top of your collection while it's active, then move it to the one-time-use pile.

Guests who do things

Not every guest just sits there.

Most Food, Family, and Fun cards are quiet — they fill a slot and wait. But some Guest cards carry an ability that fires when you play them, and a few of them hit other players.

Ate the Overachiever guest card
Passive · Ability

Ate the Overachiever

She's not here for mediocrity. Play her and add an extra card to your collection on the spot.

Pinsan the Doctor guest card
Passive · Ability

Pinsan the Doctor

Already a doctor, married, bought a house, and expecting. Add him to your collection and remind whoever's really winning — they discard a guest.

The Gerlpren unexpected guest card
Unexpected Guest

The Gerlpren

Play this into another player's Guest collection. She fills an open seat, or replaces a guest who was already there.

Whoever's stuck with her can't complete their salo-salo until she's removed, or welcomed in with a Kapwa card. Ate and Kuya wilds can't get rid of her.

Read the bottom of the card Every card tells you how it behaves.
Passive – CollectionIt just sits in your party and counts toward your nine.
Passive – Ability – CollectionIt counts toward your nine and does something the moment it lands.
Play on turn – BlockYou're aiming it at somebody, and it can be countered.

Wild cards

Your place in the family is a weapon.

Wild cards borrow the power of cards that already exist in the deck. Name the effect you want, and the wild becomes it — within reason.

The Kuya Card wild card
Any turn · Wild

Ate & Kuya

Big sister and big brother. Enforce a game-related directive on another player — swap, discard, hand something over. Whatever you command has to be something the game already allows.

Play them on any turn, not just your own.

BunsoThe youngest, once per game. Interrupt any turn to steal the spotlight — the active player discards what they played and loses their turn to you. Draw from the last ten in the discard pile to play.
What wilds can't doNo instant wins — you can't use a wild to take the cards that would hand you the game. No removing Unexpected Guests. And no power over Sabotage Events; nobody outranks a typhoon.

Kultura cards

The values that actually run a Filipino household.

Each of these is a real cultural concept doing real mechanical work.

KapwaShared humanity. Welcome an Unexpected Guest into your collection and they become a regular Guest. Connection turns trouble into a blessing.
Utang na LoobDebt of gratitude. Name a category; the next two cards of it drawn by anyone come to you. Those players may take a card from the last ten in the discard pile in return.
BaonTake-home. Pick one card from the last ten in the discard pile and add it to your hand, then take your turn as normal. Nobody leaves empty-handed.

Counter cards

Play these the second someone comes for you.

You don't have to wait for your turn. Counters interrupt.

Bahala Ka Sa Buhay Mo counter card
Reverse counter

Bahala Ka Sa Buhay Mo

Said when someone's had enough of you. Reverse any Sabotage or Action aimed at you — the player who cast it now suffers their own effect.

This is the only counter that sends trouble back.

Mano Po The strongest counter in the deck. Respect stops whatever is coming at you, full stop. The effect is cancelled and the card is discarded — it does not get redirected to anyone else.
Anting-Anting The amulet. Negates a Sabotage card or blocks an Ate or Kuya wild. Whoever played it discards it and gets nothing.

When things get weird

The situations that come up mid-game.

The draw pile runs out

Set aside the top ten cards of the regular discard pile. Shuffle what's left into a new draw pile, then put those ten back on top so they stay reachable for cards like Baon.

Someone wants a card from the one-time-use pile

They can't. That pile never gets shuffled back in and nothing can pull from it, no matter what a card says about searching the discard.

An Event is in play and someone plays a wild

The Event wins. Ate, Kuya, and Bunso do nothing against Bagyo, Filipino Time, or Brownout.

You get hit right before you'd have won

That's the game. Rebuild — and remember who did it.

The words

What you'll be saying all night.

Say them out loud. That's how they stick.

Salo-saloA gathering where everyone eats together.
KapwaShared humanity; seeing yourself in others.
TsismisGossip.
Utang na loobA debt of gratitude you carry.
BaonFood packed to take home.
ChambaLuck, usually the kind you didn't want.
Ate / KuyaOlder sister / older brother.
BunsoThe youngest in the family.
Ninang / NinongGodmother / godfather.
Tita / TitoAunt / uncle, blood-related or not.
TampuhanSulking; the silent treatment.
Mano poPressing an elder's hand to your forehead for a blessing.
Anting-antingA protective amulet from Filipino folklore.
BagyoTyphoon.
PabitinThe hanging goodie board kids jump for.
Bahala ka sa buhay mo“You're on your own.”

Mabuhay

May the best host win.

Spot a typo or have a question about a ruling?Tell us — the rules get better every time somebody plays.

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