How to play
Everything you need to start a round, in the order you'll actually need it. Read the first two sections and you can start playing.
The goal
Your collection sits face up in front of you where everyone can see it — and target it. Build all three categories before anyone else does.
Get all nine and shout “Salo-Salo!”
Setup
Set the Chamba! cards aside before you shuffle. They trigger the moment they're drawn, so nobody should start the game holding one.
Once everyone has their hand, shuffle the Chamba cards back into the remaining deck.
Put the deck in the middle as the draw pile, with room for two discard piles:
Respect the hierarchy. Play passes to the left.
Your turn
You start your turn with three cards and end it with three cards. That's the rhythm of the whole game.
Counter cards break this rhythm — you can play those any time, even on someone else's turn.
Card types
Tita has the latest scoop and nobody's safe. Target a player and they discard one Guest card.
Most Sabotage cards work like this: pick a person, do the damage, then the card goes to the regular discard pile.
You drew it, you deal with it. The stress catches up and you lose a Guest card on the spot.
Most Chamba fire when drawn and only affect the person holding them — unless Ninang the Nurse is already in your collection, in which case health-related Chamba slides right off you. The exception is an Unexpected Guest, which you play at somebody.
Guests who do things
Most Food, Family, and Fun cards are quiet — they fill a slot and wait. But some Guest cards carry an ability that fires when you play them, and a few of them hit other players.
She's not here for mediocrity. Play her and add an extra card to your collection on the spot.
Already a doctor, married, bought a house, and expecting. Add him to your collection and remind whoever's really winning — they discard a guest.
Play this into another player's Guest collection. She fills an open seat, or replaces a guest who was already there.
Whoever's stuck with her can't complete their salo-salo until she's removed, or welcomed in with a Kapwa card. Ate and Kuya wilds can't get rid of her.
Passive – CollectionIt just sits in your party and counts toward your nine.Passive – Ability – CollectionIt counts toward your nine and does something the moment it lands.Play on turn – BlockYou're aiming it at somebody, and it can be countered.Wild cards
Wild cards borrow the power of cards that already exist in the deck. Name the effect you want, and the wild becomes it — within reason.
Big sister and big brother. Enforce a game-related directive on another player — swap, discard, hand something over. Whatever you command has to be something the game already allows.
Play them on any turn, not just your own.
Kultura cards
Each of these is a real cultural concept doing real mechanical work.
Counter cards
You don't have to wait for your turn. Counters interrupt.
Said when someone's had enough of you. Reverse any Sabotage or Action aimed at you — the player who cast it now suffers their own effect.
This is the only counter that sends trouble back.
When things get weird
Set aside the top ten cards of the regular discard pile. Shuffle what's left into a new draw pile, then put those ten back on top so they stay reachable for cards like Baon.
They can't. That pile never gets shuffled back in and nothing can pull from it, no matter what a card says about searching the discard.
The Event wins. Ate, Kuya, and Bunso do nothing against Bagyo, Filipino Time, or Brownout.
That's the game. Rebuild — and remember who did it.
The words
Say them out loud. That's how they stick.
Mabuhay
Spot a typo or have a question about a ruling?Tell us — the rules get better every time somebody plays.
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